Srishti School of Art, Design and Technology

Srishti School of Art, Design and Technology

Advanced Diploma Program in Art and Design Practice

Advanced Diploma in Art and Design Practice, 2012.

The Advanced Diploma Program in Art and Design Practice is a post-graduate level program offered by the Srishti School of Art, Design and Technology. The program offers a range of awards and specializations that involve either a 1-year or a 2-year course of post-graduate study.

The Advanced Diploma Program in Art and Design Practice offers a route for further research and for pursuing doctoral studies. The program invites students, researchers and practitioners from different fields of practice to apply for the Academic Year starting in August, 2012.

The program is underpinned by the view that art and design practices are processes of critical and creative enquiry, providing valuable resources for research within and across existing and emerging disciplines, generating new meanings and methodologies to interpret and engage with a range of diverse and complex contexts, and holding the potential to impact issues of local, regional and global significance. The program adopts a heutagogical approach to learning and seeks to develop the capacities for critical enquiry and reflection as well as the acquisition of professional knowledge and expertise. It lays emphasis on the active creation of new knowledge through interdisciplinary explorations and collaborative enquiries.

Srishti’s Advanced Diploma Program is about growing and extending your practice. After you have completed the program, you would have deepened your knowledge as an artist, designer, or practicing professional by reflecting and critiquing contemporary notions of practice, by building a network of people in the field of art and design, and by working with established artists, designers, researchers, educators, curators and experts in different fields. You will be developing and extending your work along with practitioners at the frontiers of art and design practice who hold a vision and passion for extending their scholarship beyond conventional boundaries. The Advanced Diploma Program provides you with the opportunity to grow your practice, become an autonomous practitioner and carve your own niche.

Specializations
There is a range of specializations available within the Advanced Diploma Program in Art and Design Practice. Specialization programs are structured differently depending upon the underlying philosophy and pedagogical approach adopted. They could involve field and practice-based enquiries, conceptually driven endeavors, or could be focused on developing rigorous approaches to both theory and practice. Specialization programs can award a diploma based on epistemological development and intellectual growth, or confer the award as an acknowledgement of the acquisition of specific capacities or contributions to existing and emerging fields of practice.

Specializations offered in 2012
1-year programs

2-year programs

Who can apply?
The program supports students from diverse backgrounds as they progress in their individual contributions to emerging professional practices in the fields of art, design, education and technology. The program is also open to practitioners and researchers to take develop or take forward their research enquiries, projects and proposals.

Aims of the program
1. To be a resource for the pursuit of critical and creative interdisciplinary activity at the post graduate level
2. To provide a platform for the incubation and facilitation of critical and creative interdisciplinary enquiry as pedagogical endeavors at the post graduate level
3. To provide post-graduate certification through a range of curricular models and structural approaches to modes of knowledge production and dissemination
4. To foster the development of focus and vision of reflective and critical art and design practitioners and educators in the pursuit of work that shows the potential to contribute to a larger research, artistic, educational or community initiative.

Program Structure, Awards & Credits
The program offers two awards, a Pass Award and an Honors Award depending on whether you enroll for a 1-year or a 2-year course of study. Participants successfully completing a 1-year course of study receive 30 graduate credits and an Advanced Diploma in Art and Design Practice with a Pass Award. Participants who choose to complete a second year receive 60 graduate credits and an Advanced Diploma in Art and Design Practice with an Honors Award. The Honors Award is an acknowledgement of the enhancement of the academic value made available to participants in the second year.

Pathways
There are several pathways offered within the 2-year program. After completing 1 year, you may navigate your way between the available 2-year options depending upon the flexibility allowed within a chosen specialization. For example, you may enroll for the 1-year program offering a foundation to Art and Design practice and then opt to do your second year in Experimental Media Arts or in Design in Education and earn an Honors diploma award. Alternatively, you could continue with your second year in Art and Design Practice and earn an award in the same. You also have the opportunity to enroll in any of Independent Study programs in either Year 1 or 2. The Advanced Diploma thus offers many possibilities to those who wish to develop an expanded professional practice.

Duration and Mode of Attendance
1-year or 2-years, part time and full time study options depending on the chosen specialization.

Residency requirements
The full time Advanced Diploma program requires you to reside in Bangalore while enrolled in the program. Part-time residency requirements depend on the specialization offering the part time learning mode option.

2-year credit completion option
If you have enrolled for the 2-year Honors program, and after you have successfully completed your first year with 30 credits, you can then take up to three years to acquire the additional 30 credits required for an Advanced Diploma Program in Art and Design Practice with an Honors Award and receive a total of 60 credits.

Fees
The fee for one year is Rupees. 2.5 lakhs for all ADP programs except the program in Transcultural design for which the fee is Rupees 2.75 lakhs. Specializations having foreign collaborations and involving overseas residencies have a different fee structure and these are available on their respective websites.

Application Process
Each specialization has its own application process and criteria for admissions. Classes for the first semester start on August 18, 2012. All applications are encouraged to be in by July 31st. Applications received after July 31st will be considered depending on the availability of seats into the desired program. We have a rolling admission policy and while we accept your application one week before classes start, you will need to keep in mind the constraints determined by your geographical location and circumstances. You will be required to have an interview after your application is accepted, provide a student visa, arrange for fees and find accommodation before the semester begins.

Application Forms
Application forms for the specializations offered for the Academic year starting in August, 2012 can be downloaded here:

Application Form Downloads

You need to fill in and send 2 Reference forms.

Please Click here to download the Reference forms.

Frequently Asked Questions
Frequently Asked Questions on the Advanced Diploma Program

Teaching Faculty

  • Geetha Narayanan
  • Dharma Kannan
  • Ayisha Abraham
  • Nicolas Grandi
  • Dr.Vasanthi Mariadass
  • Smriti Mehra
  • Dr.Jyothsna Belliappa
  • Deepak Srinivasan
  • Kalpana Tanwar
  • Arzu Mistry
  • Dr.Indira Chowdhury
  • Meena Vari
  • Prayas Abhinav
  • Violaine Kumbera
  • Dr.Manjari Singh
  • Geetanjali Sachdev

Alumni Gallery

Diploma Projects by ADP Alumni 2010

City Spinning: Prayas Abhinav

Prayas Abhinav
In December 2008, I began working at the Centre for Experimental Media Arts on the City Spinning projects; what I collectively refer to as the Porous City. Spaces are locative anchors for memory and history. The city of flows finds it difficult to change with the ‘anchors of memories’ weighing it down. Performative dreaming about what our cities and neighbourhoods can be is what Porous City is about.

I started out by doing two things which eventually came together. One was to shape a space or a vehicle which could be moved and parked around Bangalore. The other was to locate unused land or buildings and establish a space for neighbourhood conversations.

A 'cultural space' is open to diverse expressions and aesthetics and allows a wide range of social interactions, across hierarchies and boundaries. People go where there is a possibility for rich social inter-mingling to be inspired. Sometimes there is a vacuum; few spaces can play this role. My project seeks to prototype some possibilities for filling the vacuum. My role in this process has been that of a 'curator' and 'artistic director' using the creative energies of other individuals in various capacities. I have initiated and carried out a few projects and performances myself.

Interactive Multi-Touch Table: Dharmang Prajapati

Dharmang Prajapati
With recent technological advances, it has become possible to provide multi-touch devices to the common man. These devices have brought about more interactions and human factor challenges.

My project aims at working out an economically viable / beneficial ecosystem for users and installation companies. The users should be able to get an enhanced social gaming experience while companies will be able to get returns on their investments with an increase in brand recall. My main focus is on creating / defining unique or extensive sets of interaction paradigms for users. This will involve understanding human factors and incorporating natural gestures users make, while interacting with similar applications (onscreen / board / physical). The aim is to manipulate sound through drawing, where the user can draw and generate music at the same time. These sets of interactions give the user a unique platform to understand and work with sound art.

Babita Harry: Chinnara Chandrayaana

Babita Harry
My project was a 10 day 'Space Camp' in July 2009 with an artistic intervention collaborating with participatory science practice in ‘Drishya Kalika Kendra’ as part of 'Project Vision', a research collective. The ‘Moon Party’, another aspect of my project, took place in the Mallya Aditi International School with Grade 6 students on a weekend. It was a day-long workshop of telescope-making and sky-watching. Space science and technology are contested spaces in India. My project aimed at introducing ‘outreach’ events of an artistic nature into this environment, thereby battling the perception that knowledge is the right of scientists only. In India, participatory practices operate within cultural and social constraints. Through a combination of workshops, events and fieldwork, the project has pioneered collaboration between knowledge organizations like ISRO and educational institutions, venturing into a new ground of science practice which combines participatory art practice with formal science education. Working with underprivileged children from urban slums was a major part, dealing with meeting the challenges of local languages and the language of science. It showed scientists the possibilities of new ways of thinking and engaging with educational programmes. The space industry being a local phenomenon, the opportunity to embed space science knowledge across all languages using open source ideology is doable in Bangalore.

Diploma Projects by ADP Alumni 2011

Alisha Panjwani: Sensors and Vulnerabilities

Aliya
Design or rather design-thinking is regarded as a way of understanding the needs of an audience of varied age groups (including children) to effectively create powerful experiences of participation and engagement. Through this project, I have tried to explore the benefits of design-based pedagogy and tools in education, particularly in classrooms.

Using design-thinking to articulate the physical, emotional, psychological and cognitive needs of youth belonging to urban-poor communities, youth between the ages of 12–15 were able to cover the content of a ninth-grade physics text while simultaneously making connections with their personal environment. The theme explored was “wellness and well-being for the self and community” in the context of electromagnetic radiations due to mobile communication (including the location and position of cellphone towers). The invisible and the visible communication aspects of the electromagnetic spectrum (a commodity of today) helped highlight the vulnerabilities of this exposure to the children.

This project culminated in a community event where educators, parents, members of the urban-poor community, activists and others debated on significant aspects of learning, with the children.

Aliya Pabani: I Use Water

Aliya
“I use water” is a project that involved creating various games and interactions that are meant to encourage water users to collaboratively engage and reflect upon some of the desires, beliefs and concerns surrounding their daily water use.

“To the Source” is a tabletop game that’s meant to encourage participants to express the characteristics they associate with various sources of water and information. “Waterlog” is a game that’s meant to be played through the postal system. It asks players to reflect upon the tacit experiences that colour their engagement with mundane water-related tasks such as washing dishes, boiling water and using the toilet. Both games are based on popular party games that have been adapted as a means of conducting ethnographic research for design in a way that engages individuals as members of collectives with shared ideologies and information flows on one hand, while fostering the agonistic opinions lying between them on the other.

Gourav Madhogaria: Career Framing

Gourav
Career Framing is a guide on career exploration and strategic career planning for Indian school students. This book is completely designed based on the Indian students’ requirements which will provide them complete knowledge on each discipline in one place. Detailed information (areas of specialization under each category, qualifications required, work description, institutes providing courses, fee structure, cost of equipment and necessities, related careers, etc.) on each discipline, backed by an experienced professional from the respective field, gives a realistic picture of each career and guides the students on the process to be followed while making their career decision.

The aim here is to engage students in exploring various careers for themselves and letting them take the responsibility of being fully informed before taking a decision.

Hari Shankar: Responder 08

Hari
In the wake of natural as well as man-made disasters, it has become quite important to cope with these situations in a better and more efficient way. Responder 108 is the framework design and a feasibility prototype of a disaster management simulation game, intended for use as a training tool by disaster management personnel to understand and experience such circumstances, and hence respond better when faced with them in reality.

I have attempted to create the framework of a simulation game, such that the defined elements that play a role in a disaster situation can be substituted, added or removed into preset environments to create entirely new scenarios that can be trained on. This allows disaster management personnel to get exposure to situations they have not experienced before, and possibly, recreate past situations and find better ways to have handled them. This is not a drill replacement, but it rather complements drills by letting the personnel experience the scenario beforehand. The player is the First Responder, i.e. the first person from any of the emergency services to arrive at the scene, and has to manage the situation till all the services arrive and are set-up. The feasibility prototype is built on the CryENGINE® 3 Sandbox Editor (developed by Crytek GmbH). It shows the capabilities of the game engine to render realistic environments and scenarios into a game.

The prototype and framework were developed in conjunction with the Centre for Study of Science, Technology and Policy (CSTEP), Bangalore; a pioneering private non-profit organization that conducts research on subjects such as energy, infrastructure, materials science, information and communications technologies, and security.

Namrata Mehta: Everyday Place, Everyday Traces

Namrata
Everyday Places, Everyday Traces, creates inventive strategies of exploring urban landscape by capturing and collecting the perceived geographies of everyday life. Arising from a participatory art practice, the project came about as a way of exploring the urban geography of Yelahanka New Town through the people who live and move through it. After recruiting participants and tracking their chosen routine movement using a GPS device, the collected data was used to create drawings of their movement, de-contextualized from any annotative substance. These drawings were then taken back to each participant. Participants were then asked to guess which drawing, out of many, belonged to them, and represented their movement through city space.
The strategies employed, the memories recalled and stories told allude to the many ways in which people think about their surrounding geography. These playfully poetic moments of identification with one’s own movement is captured and retold through a series of videos.

Tanvi Srivastava: Augmentia

Ex | Change | Able is a project that looks at the possibilities of real and imaginary exchange to enable positive action. It seeks to understand the difference between social exchange and market exchange, attempting to understand why people act the way they do when certain norms are prevalent. At a real level, Ex | Change | Able posits to create a social venture that uses exchange as the premise for a positive learning experience.
At an imaginary level, Ex | Change | Able analyzes the fictional possibilities of a futuristic economy that functions solely on the basis of altruism and
social exchange.