Specialisation : Game Design and Development
“For the things we have to learn before we can do them, we learn by doing them” - Aristotle
Game Design and Development specialisation at Srishti provides a holistic approach to game design and development. The Game Industry is diverse and rapidly growing and attracts technologists as well as artists to its hold. It offers exciting creative and technological challenges and rewarding careers to motivated graduates in an industrial sector as well as in the independent game design sector. Our curriculum is focused towards developing, both your artistic sensibilities and technical skills.
Srishti offers Game Design and Development specialisation at its main campus in Bangalore. Students can choose to work with passionate academics and industry experts to develop their abilities as game designers, gameplay programmers and narrative designers. The curriculum includes fundamental inputs in game design, game programming, game art and aesthetics, user experience design, narrative design, storytelling, level design, the business of games, image-making processes and skill enhancement. We also offer opportunities for experimentation, innovation and creative collaborations.
Key Values in the Curriculum
- Studios: Encourage active, contextual learning where students develop core disciplinary skills and knowledge. Studios facilitate collaborative and creative design solutions to complex, open-ended problems.
- Workshops: provide intense learning experiences in making and doing, across the different disciplines.
- Seminars: provide a space for investigating a particular idea, topic, praxis through reading, writing, making and discussion. A seminar can include crits, presentations of work in progress or completed work.
- Independent Studies: are undertaken in an area of student interest with minimal mentoring through specially designed study units.
Field Practice: includes systematic exploration or study undertaken in an area/place, within a community or organization.
- Field Practice can involve ongoing participation, research or intervention.
- Internship: provides students an opportunity to use multidisciplinary skills and learning acquired during the course of study and obtain professional inputs that complement academic learning.
- Electives: are liberal arts courses aimed to cultivate intellectual and reflective abilities and motivate deeper probing and holistic approach to the design process.
- Self Initiated Research: Project is an end of the semester challenge that is the summative assessment and allows for engagement in research, enquiry, art or design based projects.
- ABILITY & SKILL ENHANCEMENT COURSES (AEC), (SEC): include learning units that enable enrichment of knowledge specific to a discipline, or are skill-based and are aimed at providing hands-on-training and competencies.
- Interlude (Open Elective): is a space for a practical engagement related to a relevant field of study that is creative, reflective and extensive. It allows for collaborative working to conceptualize an experiment, symposium or exhibition, and public engagement or demonstration. Topics explored are drawn from areas of contemporary relevance
- Capstone Project: is the culmination of the research, capabilities and knowledge gained over the last three semesters. A mandated thesis document of the design output and the research process is submitted. Faculty mentors provide guidance and seminars are organised for feedback from faculty and peer groups.
- Navigation of a path through a combination of mandatory courses, chosen courses, lectures, workshops, electives and team/individual projects articulated within a multidisciplinary art and design context.
- Independent learning with close guidance from mentors
- Conception, development and production of a capstone project or a thesis over a period of two semesters
- Ability to craft elements of a game and test them through prototypes
- Ability to craft meaningful experiences through play using systems, mechanics and spaces
- Ability to solve problems through collaboration
- Ability to test game ideas, mechanics and other functionality through prototypes and testing
- Ability to understand and imbibe contextual perspectives and synthesize individual positions
- Artistic sensibility – sensitivity, balance, measure, attention to detail, etc.
- Constructing narrative, meaning, feeling or thought through interactive experiences
- Creating and constructing fiction, understanding workings of a created world
- Creating innovative characters, situations, interactions and scenarios
- Expression, creativity, craftsmanship and problem solving
- Having an inquiring mind, curiosity, methodical questioning, contextual perspective
- Having curiosity and an ability for methodical questioning
- Inventive thinking, risk taking, approaching the unknown
- Logical thinking, problem solving and management of processes
- Solving complex logical problems using and by crafting technology
- Spatial and structural thinking, understanding natural and physical environments
- Understanding audiences and constructing multimodal interactive experiences across platforms
- Understanding the “language” of media art practice
- You can work in the games industry or any firms dealing with new and interactive media.
- You can continue your practice, develop your own work and become entrepreneurs.
- You can pursue your research and continue to do a PhD.
- You can work for established design firms and production houses.
- You can develop your own projects and apply for grants.
For further information, kindly email Yadu Rajiv at firstname.lastname@example.org
The program is informed by the following learning disciplines:
Game Art, Design and Development