"Interface is what we read and how we read combined through engagement. Interface is a provocation to cognitive experience." - Johanna Drucker
"A prototype is a theory." - Lev Manovich
Students getting to grips with Arduino hardware
The vision of the course is to encourage potential researchers and practitioners to understand how technologies facilitate the creation, circulation and reception of knowledge and information, and to explore and critique these concepts through modes of making
As the scope of our design practices increasingly encompasses the digital, it is instructive and intellectually responsible to consider more deeply how technology has always shaped our understandings of the world. The discipline of the digital humanities explores how the questions posed in humanities scholarship are transformed and extended by the digital – both by means of tools and epistemologies. This unique course seeks to enrich the scope of both design and the humanities by using critical methodologies and approaches to reciprocally reflect upon the other. By doing so, students will be able to adapt the modes of inquiry and methodologies embedded in humanities thinking to create both more contextually relevant and responsive technological applications and material objects.
At Srishti, our investigations range over a wide terrain: with expertise in hacking, making, coding, interface design, user experience and human-centred design supplemented by a strong knowledge base in humanities scholarship in areas such as public history, multilingual literary studies, human geography and cultural studies.
This program will encourage students to react to and create for the South Asian context by encouraging them to think specifically about making tools and interfaces that may facilitate the growth of this discipline in India, as well as to think more broadly about how the conditions of the digital shapes the question at the heart of design: what if?
Students preparing their installation, Type Maadi, for the Festival of Stories held in the Bengaluru Metro
Master classes, workshops, seminars and study units including MOOCs, Think Quests, Webinars etc.
STUDIOS, LABS AND CIRCLES
Immersive spaces and forums that foster making, experimenting, conversations, thinking and a sense of being.
Participative opportunities for dialogue and reviews that can be facilitated and independent, face-to-face or via blogs, discussion board conversations, wiki creation.
Experiential, embodied, field-based research which could include that in the workplace.
Engagement outside the disciplinary framework, that allows for extension and building connections. It can include visits to exhibitions, plays, places, talks, walks, participation in workshops, studios, conferences and residencies.
Development of a reflective and curated body of work, which represents evidence of growth, development and application of research in professional practice over the duration of the course.
In Digital Humanities, students will be introduced to key theoretical humanities concepts and use and build technological objects to investigate and interrogate these ideas, through activities of making, coding and tinkering. This degree will enable students to rigorously examine and respond creatively to the condition of being digital, with careful attention being paid to the relevance of local regional contexts as well as that of the global. These activities will be enriched by locating them in as well as outwith academic environments, working in collaborations with cultural institutions, policy institutes or industry partners. Students will be taught be a range of practitioners and academics, all of whom have proven expertise in this dynamic field of study.
- Recognising relationships: Ability to analyse the reciprocal relationship between design and digital technologies - how they shape each other in the creation, dissemination and circulation of knowledge and information.
- Making connections by understanding contexts: Ability to read the digital condition in its appropriate context - historically, geographically, socially, culturally and politically.
- Thinking through making: Ability to think through advanced level concepts using methodologies such as design thinking, critical making, prototyping and tinkering.
- Comprehending complexity: Ability to engage with theoretical texts critically and respond to them in writing cogently and persuasively.
The capability sets equip and prepare the student for a wide range of opportunities, including:
- Pursuing doctoral research
- Holding positions in policy-making and advocacy
- Data and digital journalism
- Working in the cultural heritage sector in spaces such as archives, museums and galleries
- Working in the creative industries such as videogames or publishing
- Social entrepreneurs and creative practitioners in the private sector or development sector organizations and donor agencies
The disciplines that inform this MA are:
Experimental Media Arts
Game Art, Design and Development
Language and Literature
Product and Interface Design
Visual Communication Design
Research and Collaboration
Students will have the opportunity to work with the following centers and labs at Srishti School:
Center for Education, Research, Training, and Development (CERTAD)
Center for Experimental Media Arts (CEMA)
Center for Public History (CPH)
Design+Environment+Law Laboratory (DEL Laboratory)
The Kabir Project
UNESCO Chair at Srishti